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Tech · Tech

EA Shuts Down BioWare, Ending 31-Year Era of Iconic RPGs

The publisher is dissolving the Edmonton-based studio and canceling early work on the next Mass Effect title to refocus on its core sports and shooter franchises.

By Brianna Jackson ·

The video game industry has seen a wave of consolidation and restructuring in recent months, with major publishers reevaluating their portfolio of studios to maximize profitability. This trend reached a significant milestone this week with the announcement that Electronic Arts is closing BioWare, a developer celebrated for its role in shaping the modern role-playing genre.

According to a letter sent to employees, EA is officially shutting down the studio based in Edmonton, Canada. This decision marks the end of a 31-year run for a company that produced some of the most enduring franchises in gaming history. The closure includes the cancellation of early development work on the next entry in the Mass Effect series, a project that had been in the planning stages since its initial reveal in 2020.

BioWare was acquired by EA in 2008, and the studio became synonymous with titles such as Dragon Age, Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. While the Mass Effect and Dragon Age franchises were not declared dead, the studio that developed them no longer exists as a standalone entity. EA described the studio as "legendary" in the internal communication but made the definitive choice not to proceed with the current development cycle.

The decision comes as EA, which went private in August, looks to streamline its operations. The company is prioritizing three strategic pillars: deepening its core franchises, expanding its reach, and transforming its business model. Consequently, resources are being shifted toward established properties like Battlefield, Marvel’s Iron Man, and a revival of the Fight Night boxing series. Battlefield 6 was specifically cited as a "great success," anchoring the company's current strategy.

In addition to its mainline shooters, EA is focusing on its sports division, which includes a social-first, open-world American football project known as "Project Gridiron." The company also intends to prioritize "Project Evergreen," a reference to its long-running The Sims franchise. This reallocation of resources suggests a move away from the high-risk, narrative-driven RPGs that defined BioWare’s identity toward more commercially predictable genres.

The closure of BioWare follows a period of relative quiet for the studio. Since the release of the Mass Effect Legendary Edition remaster in 2021, the most significant release was Dragon Age: The Veilguard in 2024. Early last year, EA noted that Veilguard engaged approximately 1.5 million players during the quarter, a figure that was nearly 50% lower than the company's expectations. While EA did not explicitly link this performance to the closure, the numbers provide context for the financial decisions being made.

Gary McKay, BioWare’s general manager, had previously stated that only a "core team" was working on the next Mass Effect game and that the project did not require support from the full studio. At that time, colleagues were being matched with other teams within EA. This suggests that the reduction in staff size had already begun, setting the stage for the final decision to close the studio entirely.

Affected employees will be supported in exploring other opportunities within EA, though the company did not release a specific job count or a detailed list of the studio's released games in the announcement. The move aligns with broader industry trends, as other major players, such as Microsoft, have also implemented significant workforce reductions to address margin pressures. Microsoft announced 3,200 job cuts in its Xbox division in July, citing similar economic factors.

EA has not provided specific release dates for its upcoming major titles. However, the company plans to discuss its strategic direction and the work ahead with staff at a Global Town Hall scheduled for November. For now, the closure of BioWare signals a definitive shift in EA’s approach, doubling down on its most profitable core franchises while shedding the studio that once pioneered the modern RPG.

Source: Tom's Hardware

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